Tuesday, January 20, 2015

Staff Review: "The Glass Sentence" by S.E. Grove

Are you tired of reading cookie-cutter fantasies with the same plucky adventurers? Do you want to get lost in a unique world with complex characters, exotic settings, and fascinating inventions? Join Sophia from "The Glass Sentence" by S.E. Grove as she travels through the complex world after the Great Disruption, when the ages of the world got jumbled and lost. Part steam-punk, part science fiction, part fantasy and all adventure, it's an engrossing page-turner. 
In a world of warring and unexplored Ages, Sophia Tims lives with her famous cartologer uncle, Shadrack Elli, in Boston, New Occident. After teaching Sophia the basics of map reading on glass, metal, and fabric, Shadrack is kidnapped by Nihilismians, an end-of-times-cult. With the help of Theo, an escapee from a circus who's trying to get home, Sophia takes a clue that her uncle left and sets out for the Baldlands to try to get Shadrack back. Caught up in a race to find the Carta Mayor, a living water map that shows all of time, Sophia and Theo meet up with pirates, a man who makes chocolate dinnerware, and a dangerous princess with thorns growing out of her arms. Can Sophia put all of the maps together in time to save the Baldlands from being swallowed up by an arctic age? "The Glass Sentence" is so engrossing that you'll be chomping at the bit for the next installment in the "Mapmakers" series. Great for fifth grade and up.
--Andrea W., Headquarters

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